Large City: Qûchya Du̽ni Kâchyâ

Qûchya Du̽ni Kâchyâ

Qûchya Du̽ni Kâchyâ
Example Rattu architecture.
StateKakoray
ProvenceLakâ Kâzi Principality
RegionMaz Zlu Brushlands
Founded1461
Community LeaderLord Trudoc
Area73 km2 (29 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation4750 m (15583 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population17223
Population Density235 people per km2 (593 people per mi2)
Town AuraAugury
Naming
Native nameQûchya Du̽ni Kâchyâ
Pronunciation/ˈqʊca/ /ˈdu̽ni/
Direct Translation[clean; clear] [furniture]
Translation[Not Yet Translated]

Qûchya Du̽ni Kâchyâ (/ˈqʊca/ /ˈdu̽ni/ [clean; clear] [furniture]) is a subtropical Large City located in the Lakâ Kâzi Principality of the Kakoray.

The name Qûchya Du̽ni Kâchyâ is derived from the Sylvin language, as Qûchya Du̽ni Kâchyâ was founded by Ch́i, who was culturaly Rattu.

Climate

Qûchya Du̽ni Kâchyâ has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -4°C (25°F). Qûchya Du̽ni Kâchyâ receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qûchya Du̽ni Kâchyâ covers an area of nearly 73 km2 (29 mi2), and an average elevation of 4750 m (15583 ft) above sea level.

Overview

Qûchya Du̽ni Kâchyâ was founded durring the late 15th century in summer of the year 1461, by Ch́i. The establishment of Qûchya Du̽ni Kâchyâ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ch́i struck deals with nearby nations and communities to establish Qûchya Du̽ni Kâchyâ as a prison colony.

Qûchya Du̽ni Kâchyâ was built using the conventions of Rattu durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qûchya Du̽ni Kâchyâ is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qûchya Du̽ni Kâchyâ is buildings have been located at convienant points along the cliff Qûchya Du̽ni Kâchyâ was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Qûchya Du̽ni Kâchyâ's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Qûchya Du̽ni Kâchyâ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Qûchya Du̽ni Kâchyâ long.

Civic Infrastructure

Qûchya Du̽ni Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qûchya Du̽ni Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qûchya Du̽ni Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qûchya Du̽ni Kâchyâ's parks.

Qûchya Du̽ni Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qûchya Du̽ni Kâchyâ.

Qûchya Du̽ni Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qûchya Du̽ni Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qûchya Du̽ni Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qûchya Du̽ni Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qûchya Du̽ni Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qûchya Du̽ni Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qûchya Du̽ni Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qûchya Du̽ni Kâchyâ's public wards, blessings, and other arcane systems.

Qûchya Du̽ni Kâchyâ has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Qûchya Du̽ni Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qûchya Du̽ni Kâchyâ's grid is powered by hydrogalvanic generators.

Qûchya Du̽ni Kâchyâ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qûchya Du̽ni Kâchyâ has a first rate hospital which caters to anyone in need of long term medical care.

Qûchya Du̽ni Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qûchya Du̽ni Kâchyâ's natural decorations nor waterways.

Qûchya Du̽ni Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qûchya Du̽ni Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qûchya Du̽ni Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Qûchya Du̽ni Kâchyâ. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Qûchya Du̽ni Kâchyâ a notably resourceful and hearty people.

Qûchya Du̽ni Kâchyâ's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Qûchya Du̽ni Kâchyâ every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Ovinnik near Qûchya Du̽ni Kâchyâ are known to be a mutant strain of the creature.

Qûchya Du̽ni Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 50
  • Farm Laborer: 95
  • Hunters: 61
  • Milk Maids: 40
  • Ranchers: 23
  • Ranch Hands: 43
  • Shepherds: 46
    • Farmland: 69408 m2
    • Cattle and Similar Creatures: 4305
    • Poultry: 51669
    • Swine: 3444
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1722

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 39
  • Bookbinders: 21
  • Buckle-makers: 22
  • Cabinetmakers: 40
  • Candlemakers: 52
  • Carpenters: 54
  • Clothmakers: 50
  • Coach and Harness Makers: 17
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 15
  • Cutlers: 14
  • Fabricworkers: 38
  • Farrier: 111
  • Furriers: 11
  • Glassworkers: 53
  • Gunsmiths: 32
  • Harness-Makers: 17
  • Hatters: 33
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 44
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 25
  • Plasterers: 22
  • Pursemakers: 28
  • Roofers: 19
  • Ropemakers: 17
  • Rugmakers: 15
  • Saddlers: 31
  • Scabbardmakers: 36
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 52
  • Tailors: 93
  • Tanners: 21
  • Upholsterers: 25
  • Watchmakers: 24
  • Weavers: 55
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 12
  • Beer-Sellers: 22
  • Booksellers: 26
  • Butchers: 46
  • Chandlers: 41
  • Chicken Butchers: 42
  • Entrepreneurs: 18
  • Fine Clothiers: 43
  • Fishmongers: 41
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 78
  • Spice Merchants: 22
  • Wine-sellers: 37
  • Wheelwright: 26
  • Woodsellers: 17

Service workers

  • Bakers: 101
  • Barbers: 76
  • Coachmen: 23
  • Cooks: 78
  • Doctors: 36
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 59
  • Healers: 48
  • Housekeepers: 57
  • Housemaids: 95
  • House Stewards: 52
  • Inns: 15
  • Laundry maids: 30
  • Maidservants: 61
  • Nursery Maids: 30
  • Pastrycooks: 57
  • Restaurateur: 71
  • Tavern Keepers: 68

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 9
  • Coal Heavers: 35
  • In-Town Couriers: 43
  • Long Haul Couriers: 42
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 44
  • Millers: 39
  • Miners: 39
  • Oilmen and Polishers: 27
  • Postmen: 36
  • Pure Finder: 23
  • Skinners: 52
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 57
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 22
  • Alchemist: 26
  • Clerk: 31
  • Dentists: 17
  • Educators: 47
  • Engineers: 24
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 41
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 40
  • Fixers: 22
  • Kami Clerk: 34
  • Landlords: 36
  • Lawyers: 21
  • Legend Keepers: 30
  • Militia Officers: 132
  • Monks, Monastic: 57
  • Monks, Civic: 55
  • Historian, Oral: 36
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 40
  • Priests: 66
  • Rangers: 24
  • Rat Catchers: 26
  • Scholars: 26
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 64
  • Military Officers: 57

Cottage Industries

  • Brewers: 44
  • Comfort Services: 68
  • Enchanters: 19
  • Herbalists: 18
  • Jaminators: 55
  • Needleworkers: 59
  • Potters: 27
  • Preserve Makers: 53
  • Quilters: 25
  • Seamsters: 114
  • Spinners: 53
  • Tinker: 18
  • Weaver: 42

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 27
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 53
  • Painters, Art: 9
  • Playwrights: 17
  • Sculptors, Art: 15
  • Wood Carvers: 57
  • Writers: 57

Produce Industries

  • Butter Churners: 55
  • Canners: 53
  • Cheesmakers: 53
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 28
  • Smokers: 21
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 42

6452 of Qûchya Du̽ni Kâchyâ's population work within a Foundational Occupation.

9566 of Qûchya Du̽ni Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 1205 (7%) are noncontributers.

Points of Interest

Qûchya Du̽ni Kâchyâ is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Qûchya Du̽ni Kâchyâ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qûchya Du̽ni Kâchyâ lost 167 people, 275 livestock, and 61 buildings. The conflict ended after roughly 99, when members of Qûchya Du̽ni Kâchyâ's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in a stalemate for Qûchya Du̽ni Kâchyâ's forces. The war is remembered in legend by Qûchya Du̽ni Kâchyâ's bards, historians, and legend keepers.

History